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Post by The Opal Lady on May 19, 2013 15:21:35 GMT 10
So Snow and I have been attempting to work out a rough gem to treasure conversion rate. I know nothing solid will really be out till the actual game is up, but just going by a rough estimate of treasure you get per day vs a rough estimate of gems you get per day we're hoping to come up with something.
Treasure :
* You gain 25,000 treasure from the fair grounds alone before your earnings get cut in half. * You gain an extra 250 treasure for keeping your dragons well fed for three days in a row. * You gain an extra 250 treasure if your flight is dominant at the time. * Treasure is also available via the coliseum. * Treasure is also available from exalting dragons. * Treasure is also available from your familiars.
Gems :
* You gain 1 gem per day for keeping your dragons well fed. * Potentially available via exalting high level dragons. * Otherwise only available through real life purchases at the rough rate of 1gem per cent.
Based on this we think it would be reasonable to place the exchange rate at roughly:
Snow's Idea -> 125k - 150k per 1 gem. Opal's Idea -> 100k per 1 gem.
This is due to gems being so difficult to come by, while treasure is fairly easy to come by. Once the game is established and players have their regular routines for the fairgrounds, selling and trading, exalting, familiars and battling in the coliseum we feel that it would be fairly easy to come by large quantities of treasure, while this conversion also allows for some nice benefits to those who are trading gems they've purchased.
However, this is just two girls theorising over stuff we've never played, therefore, if anyone else has any ideas to add to this, or their opinions, we'd love to hear (or well read).
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Deleted
Deleted Member
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Post by Deleted on May 19, 2013 15:36:57 GMT 10
Why would your treasure from the fairgrounds be cut in half?
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Post by The Opal Lady on May 19, 2013 15:40:29 GMT 10
@shadowhuntress : Because you start your day off with the 'Lucky Streak', which doubles your profits from games up until you've reached 25k of treasure, after that you still earn treasure from playing, but you lose your Lucky Streak until the next day, so your amount is 'reduced by half', which is actually what the earning rate would be without the streak. ^^
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Deleted
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Post by Deleted on May 19, 2013 15:41:46 GMT 10
Bummer
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Post by The Opal Lady on May 19, 2013 15:44:52 GMT 10
I don't think it's so bad. You can still earn a heap of treasure, it'll just take longer, that's all. ^^
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Post by jcstitches on May 19, 2013 15:46:39 GMT 10
When Beta began it was 60,000 per day in the fairgrounds. You should have heard the HOWLING when it got cut to 25,000 XD;
This seems to be fairly logical! Uh, I do see one small issue. If someone wanted to trade you hatchlings for gems it wouldn't work very well. I don't know what the standard price for hatchlings will become in the live game but in beta it started out with a base 15,000. To be worth one gem in this system, it'd have to be something like a gened pearlcatcher or similar...
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Post by The Opal Lady on May 19, 2013 16:09:59 GMT 10
jcstitches : Yeah, I thought about that issue as well, and I've no idea how others will work around it, but honestly I don't mind trading a few gems for a single hatchling right from the get go. But then again, that's my own personal choice. *shrugs* I can't say that that's how everyone will be, but that's how I'll be. At least for the first couple of rounds of hatchlings. ^^ I think trading hatchlings for gems will eventually just become like a special exception, where either the person will just not care about the downside to the trading, will really want the hatchling offered, or it will be a rare hatchling breed, or have a nice couple of genes. Glad you think the conversion is logical! I was worried people would think it too high, but personally it sounds fair to me.
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Post by jcstitches on May 19, 2013 16:23:45 GMT 10
Well, I certainly won't argue with generosity! Also, it occurs to me that Wildclaws are a gem-only scroll so it'll be interesting to see what the offspring get sold for. Maybe it'll help set a standard for hatchling's gem worth.
I think it's fair. Gems are hard to come by and they're needed to get exclusive scrolls/familiars/etc which gives them high in-game worth. Let's not forget you're paying real cash for them, so to be fair you should get something of equivalent in-game worth in exchange. Probably some people will see it as too high, but there are always players who think you should give them rare things for nothing.
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Post by The Opal Lady on May 19, 2013 16:32:58 GMT 10
jcstitches : Yeah! Depending on how much spare cash I manage to save up, I'm hoping to get myself a wild claw breed change scroll and the circuit gene scroll as well, nice and early on. And haha, yeah. I get that, but I am still glad it's seen as a reasonable conversion rate. Hoping I'll be able to sell a bit of gems early on, too, to try and get some treasure and up my lair size and number of nests early on. And buy food, if people are willing to sell. I'm pretty sure they will be since, if the original youtube previews hold true, then we start off with 100 of every type of food, and not everyone will need every type of food. Hoping I can convince people to sell me some early on and stock pile the hell out of it.
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Frost
Fledgling
I am Iceborn
Posts: 49
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Post by Frost on May 20, 2013 6:25:59 GMT 10
100k for one gem? I certainly hope that's not the rate when most things cost hundreds-thousands gems. If you only earn the 25k a day that's four days to buy one gem when you need like a thousand ._.
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Post by Duchess of the Snow on May 20, 2013 7:52:14 GMT 10
100k for one gem? I certainly hope that's not the rate when most things cost hundreds-thousands gems. If you only earn the 25k a day that's four days to buy one gem when you need like a thousand ._. That is kinda of the point though as gems are extremely hard to just come by in the game, otherwise they require real money. They do not want it to be easy
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Post by The Opal Lady on May 20, 2013 7:56:26 GMT 10
Frost : Another thing to point out is that 25k is not ALL you will earn in a day, but a minimum. For those who want more gems, it is more than easy enough to go through and earn enough treasure to trade for a single gem. In other words you have the option of working hard to earn enough treasure to trade for gems, or you can use real life currency to purchase bulks of gems. As Snow said, the Admin of FR want the gems to be difficult to come by, and they want most players to truly work for what they really want.
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Frost
Fledgling
I am Iceborn
Posts: 49
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Post by Frost on May 20, 2013 7:59:16 GMT 10
Yeah you will make about 38 gems a month (1 gem a day, and one every fourth day), assuming your flight remains well fed every day. It would take about 4.4 years to afford 1 skin, at this rate. It's a very prohibitive and steep cost. I hope gems become more accessible. 20 bucks of in game currency for four years is not what I consider a reasonable rate. Yea you said what I'm thinking perfectly. I don't mind working to get something I woul otherwise have to pay real money for, but if I only have time to earn 25k or less a day then it would take me years to earn gems. I kind of hope the FR team take a serious look at this and set the conversion rates themselves.
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Post by The Opal Lady on May 20, 2013 8:11:38 GMT 10
I doubt the Admin are going to set the conversion rates themselves. Undel has previously stated it will be left up to players to do so, and it has also been stated that anything that costs a decent amount of gems is really just there for aesthetic value, it won't give any true boost to helping your clan fight or what have you.
I can see where you are coming from, though, and as I said this would just be a base idea until the game is actually up and running and it's truly seen how easy it is to come by treasure, but there's certainly a lot more ways to earn decent to large amounts of treasure in comparison to gems, hence why we believe the rate should remain at least decently high.
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Post by Paradoxical Blue on May 20, 2013 8:11:57 GMT 10
Incoming rambles.
There is such a thing as being TOO difficult. With cash currencies, you want enough to keep those who cannot pay pacified, and those who can pay, satisfied. If gems are too difficult, people are going to SAY SO. They are going to complain, and state their case. Which is perfectly fair.
If the staff wants Flight Rising to be fair and not, oh THAT OLD TERM, "pay to win", they need to make sure that non-payers will still be able to get gems at a reasonable enough rate to get one or two cheap gem store items every, month or two, perhaps.
Yes, most items are cosmetic. Gem genes can be gained through hatchlings rather than purchased. But some people want THEIR dragons to get these genes. Especially their two starter dragons. Then you have apparel that is purchased for gems, and then can, perhaps be sold on the market. But if they were bought for gems in the first place, most of the players who buy them are not going to resell them at a cheap rate.
Then, there are convenience items. I can't remember exactly anymore, with the gem store locked out now that I want to check it, but I know there was a scroll that instantly rose a hatchling to an adult, another permanently keeps it at hatchling, and other items like this.
Convenience items are one of the things that give paying players an advantage. And this advantage only remains fair as long as a free player can earn the gems needed for one of those items without spending a more frustrating amount of time grinding and trading for it. Frustrating in a key word. You don't want to frustrate and alienate your players out of the game because they don't have money to give you.
For this case, I am ignoring that artists will be able to sell skins for gems, because artists are the exception, not the rule. The majority of people around will not have the skills to sell art.
ALSO, I'm not saying this is how it will be, that it'll be insanely difficult and annoying. This would be a sort of worst-case deal. And... yeah, I really am rambling. Apologies.
Edit: Oh hey. Likes! Lol. My professor's constant game analysis homework may actually pay off.
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