Post by jcstitches on May 26, 2013 5:52:23 GMT 10
Energy Stones:
Scratch: Low damage scratching attack that generates some Breath. (The least amount out of the three)
Meditate: The castor will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage deal by half for two turns.
Anticipate: The castor steels themselves, reducing the damage of attacks made against them for the next turn and generating 30 Breath when hit.
Ability Stones:
Element Neutral Abilities:
Contusion: Magic attack, base level.
Shred: Deals physical damage over time, base level.
Eliminate: Moderate physical damage. If opponent is killed, expended Breath is renewed.
Clobber: Low level physical attack that stuns opponent for one turn.
Guard: Allows caster to (potentially?) take damage for an ally .
Aid: Restores small amount of Health to a target.
Regeneration: Restores Health to a target over time.
Rally: Raises physical attack of target.
??: Raises magical attack of target.
Haste: Target's turns come sooner/more frequently.
Barrier/Shield: One protects against physical attacks, the other magical. I can't remember which.
Sap: a low damage bite attack that drains a small amount of health of the target and returns it to the caster.
Element Specific Abilities:
All attacks followed by "Bolt" are magical, all followed by "Slash" are physical.
Petrify (Earth): Drastically reduces damage taken, but prevents action.
Amplify (Arcane): Increases magic damage taken by the target.
Burn (Fire): Increases physical damage taken by the target.
Freeze (Ice): Prevents action by the target, but is broken on damage.
Silence (Light): Target cannot use abilites.
Paralysis (Lightning): Causes attacks to sometimes fail to perform.
Poison (Nature): Deals Nature damage over time.
Virus (Plague): Causes healing spells cast on the target to deal damage instead.
Blind (Shadow): Drastically reduces the hit rate of the target.
Drown (Water): Drastically reduces the turn speed of the target.
Berserk (Wind): Target will attack anyone, even allies, at random.
Augment Stones:
Berserker: Increases physical attack stats
Scholar: Increases magical attack stats.
Acuity Fragment: Raises intellect 1 point ( attack magic strength)
Might Fragment: Raises physical attack 1 point.
There are other stones and fragments which are element specific and raise certain stats higher.
Accessory Stones:
Ambush: Allows dragon the first strike when a battle begins.
??( Picture features a set of scales): Grants 50% possibility for any Breath Generator to generate twice the amount of Breath.
Field Manuel: Grants ability to see enemy special ability/Breath bars.
So I've been watching the marketplace and seeing new battle abilities added! Here is a list of them, along with whatever else my memory provides. Will try to update as I see more!Scratch/Shred or Mediate/Contusion are abilities your dragon is born with, but they can be altered and are not permantly paired either. *?? means I'm not sure what the name is, so I am not going to guess.
My personal favorite is the ability enhancer that shows the picture of a scale ( why can't I remember? ;n; ). It's a significant advantage for any dragon, because all moves require breath other than those few that generate it. Add that to a max level dragon with high attack and high speed that knows Shred, and you also have a fast and dirty way to level up new dragons. Just go to a medium difficulty monster area and KILL. No need to worry about element strengths/weaknesses, your enemies will bleed to death before they know it. Even if your low level dragons are knocked out, as long as one remains standing they all get the experience. I used this method on dragons I intended to Exalt, because higher level dragons leave behind more treasure.
Fun fact: That dragon in the image (borrowed from the FR Encyclopedia) is my girlfriend Empyrisan's Wind Primogenitor, whom the admin borrowed after beta ended! XD Matrasanguis was a Guardian originally...