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Post by Paradoxical Blue on Apr 12, 2013 22:42:26 GMT 10
Well, given the customization and flexibility of the FR stat system, I won't be restricting anything by breed.
It can be nice to start a dragon and just continue on the route it has an initial advantage in, but by some good levels in, every dragon will be on an even playing field no matter what they start as.
As for my team, I won't be solidifying my elemental choices until some time after launch, when all the element strengths/weaknesses are known.
But my starter, a Lightning Guardian, will definitely be a tank-mage. Basically, a tank with points invested in magical attack rather than physical. She won't be the usual glass-cannon mage, she'll be weaker in attack but stronger in survivability. It's not the most conventional of builds, but I still want to try it. Worst to worst, I buy an item to re-spec.
After that, I want a sort of rogue. High dodge, high attack, low defenses. If dodge isn't a stat-dependent, though, I'll probably change it up and just go for a standard fighter type. I'd like to go with Earth for it. Not the most rogue-ish of elements, but I don't think element will influence stats as much as it will elemental properties. I might also consider Water or Shadow for this one. As for breed? Spiral.
Lastly, I want the real glass-cannon mage (high attack, low health/defense). Yeah, my team will be more magic that physical. If heals are element-restricted, this will be the one getting the element of a healer. I'd like to make this one Ice, but if they don't have heals, it'll probably be Nature. The breed will probably be Tundra or Mirror.
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Post by Gaia on Apr 13, 2013 18:11:57 GMT 10
I believe healing spells are not element-restricted, and I believe Ice's special ability is freezing, similar to paralysis. And I thought Nature's special ability was poisoning. And beserk is the wind element's specia ability. I don't know much about the rest but the list seems logic Ive made a list of which Im sure is correct about the elemental strengths and weaknesses. I copied it from the table they show in that preview video about the colliseum. Let's see if I can copy paste it.. Type deals high damage to takes high damage from deals low damage to is resistant to Arcane light, shadow earth, wind arcane, nature arcane, lightening Earth arcane, lightening nature, water earth, wind earth, fire Fire ice, plague shadow, water earth, fire fire, nature Ice nature, plague fire, lightening ice, shadow ice, water Light shadow, wind arcane, nature light, lightening light, plague Lighteningice, water earth, wind arcane, lightening light, lightening Nature earth, light ice, plague fire, nature arcane, nature Plague nature, water fire, ice light, plague plague, shadow Shadow fire, wind arcane, light plague, shadow ice, shadow Water earth, fire lightening, plague ice, water water, wind Wind arcane, lightening light, shadow water, wind earth, wind I hope it's understandable and that it helps ;D *edit; it looked better when I was copying it, but I'll take a look if I can add the excell sheet in which I made it.
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Post by Gaia on Apr 13, 2013 18:14:04 GMT 10
Ah there it is! Much better than my previous post! Attachments:
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Post by cassyopeia on Apr 13, 2013 19:24:16 GMT 10
I am not sure yet what I want to do, but I think speed and attack (or special based attack) are the most important stats, so I will pump those up for sure
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Post by Paradoxical Blue on Apr 13, 2013 22:00:19 GMT 10
Thanks for the information, Gaea. There is a way to make tables in Proboards, if you ever need to use that sometime. You can't copy and paste a table in, but making them is very useful for situations like these if you take the time to learn them. www.proboards.com/forum-help-guide/bbcode--Edited table out, it is now in the top post-- And Cassy, while speed and attack may seem important, if you have three dragons all focused on just those, you'll have a team that hits fast and hard.... but anyone who survives the initial attack can probably wipe them out due to their low defenses and health. Balanced teams are usually a better way to go.
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Post by Gaia on Apr 13, 2013 23:15:42 GMT 10
Whoops your totally right! I see you corrected it in your table, and I changed it in my excel sheet. Thanks for converting it into a nice looking table. Im currently very busy with school, but once the summer holidays have begun, Ill definitly look into those codes a bit more. Knowing me, its probably gonna take quite some time before I get the hang of it! But at least Ill know where to find you! And its true about what you said to Cassy. You should make sure that your dragons are sturdy enough to survive a few hits in case they miss or do not 1-hit KO the opponent.. As for my strategy. I won't be picking any particular element or breed, as I want to have em all eventually. Plus I want to be able to use all the dragons I have in battle. I think I will adjust their stats according to their looks, with maybe a few surprises (a super fast snapper for example) And tho I like caster types, I think for my wildclaw or guardian, physically based attacks just fit better. But if I can obtain two of each breed I might make one physical and the other magic based I love how everything is so adjustable! <3 Oh I just thought of something about defense and health being important too in case you miss or not 1-hit KO the enemy. The fun thing in flight rising is that there are no real attcking turns where everybody gets a shot. I believe its the first preview video on the colliseum, there you see that Fitzgerald the mirrordragon just had a turn, and instead of ending at the end of the line for the next turn, I believe he comes in third, skipping both enemies. So if your dragons are so fast they outrun the enemy for several turns, it might not be necessary to take a hit, cause you can hit them 6 times (2 times for all three dragons) before the opponent gets a shot at it... Something might worth considering when making your strategy ..
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Post by Paradoxical Blue on Apr 14, 2013 8:17:08 GMT 10
Hm, glass-cannons with a focus buff and debuffs sounds like it could be a good one, but then you have to watch out for nullification skills. If there are null skills. It'd make sense, but I haven't seen any myself. I had in mind to use my tank-mage as a nullifier. Again, if such skill exist.
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Post by Harpy on Apr 14, 2013 18:59:40 GMT 10
I'll probably suck at Colosseum, probably be the same eliskan, everything hitting hard and fast, when I play Pokemon I tend to just have physical attacks on my Pokemon, instead of thinks like growl etc, which is alright when in game, but if I was go up against a real life player over wi fi, would probably loose badly. I really need to re-think this xD
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Post by Gaia on Apr 14, 2013 19:04:37 GMT 10
Lol me too, I never really use debuffs and disabling moves with Pokemon. And the lack of defense I just make up by having a massive lvl advantage.. And since I dont really have many friends playing pokemon (except my brothers who never wanted to play with me) I dont have much experience with PvP battles (strategy wise).. Thats probably gonna cause me some problems when going PvP on FR, but Ill give it my best shot! Luckily we have lots of time to practice against the wild creatures!
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Post by Harpy on Apr 14, 2013 19:28:30 GMT 10
haha yes. I just can't seem to get my head around it at the moment, I'll have to read through everything again. And again. And again. And then when I think I know what it's all about, they'll probably change it xD
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Post by Gaia on Apr 14, 2013 19:52:53 GMT 10
Yeah and I guess, since I only have real experience playing pokemon, the battle system of FR really gives you room and opportunity for strategies like that. With pokemon you are restricted to just four attacks per pokemon, and most of the times only 1 pokemon at a time (later double and tripple battels were developed) But with FR you have room for 10 attacks, and 3 dragons giving you 30 different types of attacks per battle (I dont know whether there is that much variation in attacks already but you get the point) so it really gives you room to develop a more sophisticated strategy than just tank, or glass cannon as with pokemon. But therefore it'll probably take quite some time knowing and understanding all the ins and outs of the system! I really can't wait! Im getting all excited just thinking about it, haha!
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Post by jcstitches on Apr 14, 2013 23:11:29 GMT 10
I stared at "10 different attacks per dragon" and tried hard to figure out where that came from. Geez, I should watch those youtube videos and see if they really are that misleading XD
No, you did see 10 places where "battle stones" can go, but they aren't all available for attacks. They're arranged in 4 rows that go like this
Row 1: This is the (one) ability you pick that generates "breath" so you can use attacks. "Scratch" is the only one that does any damage and it correspondingly generates the least breath. "Meditate" takes up one turn but generates more "breath." These two are ones your dragon is born with, but they can be changed. And there are more that can be bought or found in a coliseum drop, but let's leave a LITTLE mystery around here.
Row 2: These four places are where your attacks go. Physical attacks, magic attacks, debuffs, buffs, element specific ability, etc.
Rows 3 and 4: these are for different sorts of stat enhancing stones. This ranges from simple power stones to enhance physical or magical attack strength things like Berserk, which boosts attack stats sharply, or ones that allow you to generate 50% more breath, etc.
I think Eliskan got most of the effects of the elemental abilities right, but the problem is by the time I was playing the beta, some of those names had changed. ( I know the post she got those from).
The one you have marked "Berserk" is the right description for the Wind ability, but it's the wrong name. And I can't remember it. "Bleed" was renamed "Shred." "Contusion" is a general/non-element specific magical attack. "Slow" was renamed "Drown" and is the water ability. The only two I'm not sure how to correct or confirm are the Light ability and the Shadow ability, but I believe one or both got a name change and that you might have them reversed.
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Post by Paradoxical Blue on Apr 14, 2013 23:36:44 GMT 10
Ahhh. So, one breath generator, which may or may not deal damage, and four abilities of your choice. Then a group of enchancers... Alright, I like the sounds of all that. Thanks for the information.
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Post by Gaia on Apr 14, 2013 23:51:43 GMT 10
Lol, thanks for the clarification Jen! I knew myself that there are different stones for breath generation, damaging attacks and debuffs, but I actually meant 'moves' rather than actual damaging 'attacks', but yeah thanks for that broad explanation for those who might find me confusing and misleading ;D It all makes so much sense in my head, haha!
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Post by Duchess of the Snow on Apr 17, 2013 15:06:08 GMT 10
Please keep up the good work Eli, this is amazing work!
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